This work involves an independent investigation into the capabilities, workflows, and creative applications of the Houdini Digital Asset (HDA) toolset, with a specific focus on developing and optimizing assets for Virtual Reality (VR) experiences. The exploration centers on how HDAs can streamline procedural content creation while addressing the unique performance constraints of VR environments, such as polygon count, texture resolution, and real-time interactivity. By experimenting with custom parameter setups, asset encapsulation, and intuitive interface design, the goal is to create flexible tools that allow rapid iteration of VR-ready environments and props.