3D Design | Immersive Environment | Game Development
I grew up in Thailand when technology was still limited. I started out in an analog world but soon turned digital. Building Gundam models, sketching architecture, and woodworking shaped my early sense of dimensionality.
I earned my BFA in Digital Arts (3D Animation) and MFA in Computer Arts from the School of Visual Arts (SVA).
Currently, I work as a 3D Artist/Designer at Tidal Force VR, where I streamline real-time asset creation through building procedural tools bridging SideFX Houdini and game engines.
I have worked with amazing studios like Thought Merchants and Volvox Labs, and with clients like Jackson Wang, Microsoft, Cadillac, Allora Network, Venice Surfing Association.
I grew up in Thailand when technology was still limited. I started out in an analog world but soon turned digital. Building Gundam models, sketching architecture, and woodworking shaped my early sense of dimensionality.
I earned my BFA in Digital Arts (3D Animation) and MFA in Computer Arts from the School of Visual Arts (SVA).
Currently, I work as a 3D Artist/Designer at Tidal Force VR, where I streamline real-time asset creation through building procedural tools bridging SideFX Houdini and game engines.
I have worked with amazing studios like Thought Merchants and Volvox Labs, and with clients like Jackson Wang, Microsoft, Cadillac, Allora Network, Venice Surfing Association.