Modeling

Assets Customization from simple upperstream node-based commands




Texturing

Material and Shader Parameters, driven by baked map from Houdini COP network

Combined Technical Passes on the Gun
Green Channel Controlling Dirt Along Curvature
Blue Channel Giving Gradient Color Based on Z Position
Red Channel Controlling Metal Edges Worn


2025 Chatrin Samanchuen
All rights reserved
Chatrinsamanchuen@gmail.com
Bangkok, Thailand