Mercado Headgear 3D Visualization
Collaborated with Bats-Toi as a 3D Modeling Artist, focusing on concept items and collectibles for an upcoming video game. My role began with receiving a 3D scanned model, where I optimized the object’s topology to ensure in-game functionality. Both textures and internal structures were created procedurally. The success of this project lies in the seamless integration of traditional hard surface modeling with procedurally generated elements.
Retopologizing from 3D Scan Object
Direction
Bats-Toi
Contribution
Modeling, Texturing, Lighting, Compositing