Procedural Workflow with Character

Not only for static assets such as environments and props, procedural workflows also streamline the character creation process. For this giant mech character, the process begins by defining the skeleton using polygon curves. This approach allows us to freely adjust armatures and joints without early-stage constraints. The curve data is then used as a set of blocking forms for geometry creation.

With procedural modeling, parameters such as length, angles, and directional data along the curves are used to generate geometry accordingly. This combination enables a non-linear workflow in which modeling, rigging, and animation can be revisited and adjusted at any time while remaining in sync. This workflow proves especially effective for iterative production environments such as games and immersive experiences, providing flexibility to refine and optimize assets for both artists and developers.

Procedural Modeling Based on Rigging Skeleton
Inverse Kinematic Rig 

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