With procedural modeling, parameters such as length, angles, and directional data along the curves are used to generate geometry accordingly. This combination enables a non-linear workflow in which modeling, rigging, and animation can be revisited and adjusted at any time while remaining in sync. This workflow proves especially effective for iterative production environments such as games and immersive experiences, providing flexibility to refine and optimize assets for both artists and developers.
Procedural Modeling Based on Rigging Skeleton
Inverse Kinematic Rig